Sherin Wafaai - UX Sweet-spot
An absolutely perfect mix of user experience (UX) research and design as a result of my Psychology and UX background. My eclectic cultural (FinnGyptian) and academic background make me a bit of a wild card for a design team. I am looking to work on products designed with the intention to improve people's lives. For more info see: FAQ
WORK EXPERIENCE
December 2021 - Present | UX Research Consultant
SCHOLASTIC - United States of Readers: A worldwide leader in publishing and education for over 100 years.
GOAL: Extend the moment of JOY for teachers and students when they receive their free books.
Reference: Kristen Callioris
April 2020 - April 2021 | UX Research Consultant
MIDEASTSOFT - Envento: A new end-to-end event organizing platform. Both offline and virtual.
GOAL: Initially the goal was to evaluate the portal and guide them to better UX practices. Eventually, this turned into a weekly usability testing, designing and iterating collaboration. Currently, I am creating personas, testing and empathizing with users to create a platform that feels like an event organizers best friend :) PORTAL & APP
Reference: Amr Farouk CEO of MidEastSoft
June 2019 - April 2020 | UX Research Consultant - Lead Center of Empathy
MINDS POOL FOR INTEGRATED SOLUTIONS: Minds is an IT outsourcing company specialized in providing IT solutions to its clients in Egypt, the region, and globally. The client was the Ministry of Communications & IT (MCIT)
GOAL: Evaluate the current version of the governments E-GOV app. Create a research strategy to inform the empathetic redesign of an app that will cater to the needs of Egypt’s population of 100 million.
2018 - 2019 | UX Consultant
EG-GATE Booking platform & E-commerce marketplace. Cairo, Egypt.
GOAL: To create a clear digital channel to Egypt. EG-GATE promotes Egyptian tourism, industry, agriculture, technology and craft in order to support the national economy and increase foreign exchange flow of the country. My goal is to help them do this by creating a UX team and a UX research strategy.
Reference: Essam Hajjaj
2017-2018 | UX Sweet-Spot
EMESA NEDERLAND BV, VakantieVeilingen (VV), The Netherlands, Belgium & France
GOAL: Personalize the experience of VV's users through a complete redesign of the checkout flow as well as the homepage. This, along with the daily agile improvements of the e-commerce platform overall.
*Being the sole UX researcher/designer/sweet-spot meant that I created the research plans, executed them, analyzed the results and designed wireframes.
**My nickname was 'the champion of the user'.
Reference: Bart De Jong
2016-2020 | Co-founder & Product Owner
SKALEUP VENTURES INC, INCONSCIOUS Platform
GOAL: Help startups in emerging markets get discovered faster. Create a platform for #conscioustech startups to collaborate and get access to global resources. Highlight undiscovered talent in the MENA region (Middle East & North Africa).
Reference: Salma El Hariry
2015-2016 | Corporate UX-Design Consultancy
PHILIPS DESIGN, Digital Innovation Group, Amsterdam, The Netherlands
GOAL: Streamline the digital design process in a gargantuan organization. Suggest alternative ways of working for international teams to speed up innovation.
Reference: Reinoud Bosman
2010-2012 | International Baccalaureate (IB) Psychology Teacher
HAYAH ACADEMY, Private School KG-12, Cairo, Egypt
GOAL: Transfer a love of the human-mind to incredible students. Be one of their guides on their journey.
Reference: Omneya Hamdy
SKILLS
SOFT SKILLS
Empathy
Relationship building
Curiosity
Analytical
Process Driven
TOOLS
Axure
InVision
Sketch
Adobe XD
HARD SKILLS
Research
Sketching
Wireframing
UX writing
Workshop facilitation
LANGUAGES
ENGLISH *****
ARABIC ****
DUTCH ***
PUBLICATIONS
Design and Evaluation of an End-User Friendly Tool for Robot Programming - 25th IEEE International Symposium on Robot and Human Interactive Communication 2016
Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment - Tangible Embedded and Embodied Interaction Conference 2016
EDUCATION
2014-2016 | Professional Doctorate in Engineering in User System Interaction (PDEng) Technical University in Eindhoven, Industrial Design Department, The Netherlands
A 2-year practical doctorate preparing trainees for a career in UX.
Courses include: User Centered Design - Usability Testing - Tangible Prototyping - Sketching - User Research Methods - Game Design - HTML - Video Prototyping - Task Analysis - UML - Cognitive Psychology ++
2013-2014 | Masters in Human Learning and Performance - Psychology of Education (MSc)
Erasmus University Rotterdam, School of Social and Behavioral Sciences, The Netherlands
A 1-year research based masters taught using problem-based learning (PBL)
Courses include: Innovation in Education & Training - Practical Assessment in Education & Training - Teaching & Learning in Diverse Classrooms - Practical Evidence-Based Coaching - Applied Multivariate Analysis
THESIS @ Philips Research: The effectiveness of focus groups when compared to electronic focus groups
2009-2010 | Diploma in Applied Psychology
Cairo University, Faculty of Social Sciences, Cairo, Egypt
2005-2009 | Bachelors of Arts in Psychology, Minor in Business
American University in Cairo (AUC), Faculty of Social Sciences, Egypt